Wednesday, January 15, 2014

Using Citadel Typhus Corrosion - Thoughts and Opinion

Over the Christmas break I ordered a few more models to add to my Cryx army. Since I'm using Asphyxious now I realized I really need some arc nodes in my list to make him useful. I picked up the Cryx Battle Box to grab all the 'nodes I'll need, plus an extra caster and heavy 'jack. I finally got the models primed and when I sat down to paint the Deathrippers I knew exactly how I wanted them to look: rusted, worn, and outdated. I thought about trying to use some dry pigment to add rust effects, but I didn't feel my skill level was at the point to do that and have them come out looking presentable. After doing some looking around I came across the new technical paints from Citadel. Since I've been using Citadel paints more often now, I decided to give one a shot. After looking I saw that the Typhus Corrosion offers exactly the effect I was desiring, so I decided to put it to the test.



The Citadel technical line of paints are designed to help add all sorts of visual effects to your models. Whether you're wanting a glow, a corrosion effect,  dripping of blood, or even some cracked earth, the new technical line has you covered. Games Workshop released these paints fairly recently and they've already become a hit within the painting community. With my heart set on making my new Deathrippers for Warmachine look as dingy and corroded as I could, I went to work immediately.



The first thing you'll notice with the Typhus Corrosion technical paint is that it has the viscosity of a wash, though it appears to be as thick as normal paint. Inside the mixture you'll see pigment, little granules of material that add texture to the paint. Once I put on my base coats and added some detail it was time to apply the corrosion. Just like with a wash, when applying Typhus Corrosion you want to get it into all of the little nooks and crannies of the model that you can. Get it to flow into the recesses as much as possible. The paint flows like a wash, so the more you let it flow the better area it covers.



What's different about this paint is that if you spread it up onto the raised areas it adds even more effect. Panels become rusted, discolored, and all together worn. Hitting raised areas like rivets or screws will create a corroded effect all around the rivets that shows wear and age. Splashing areas like spikes or raised armor shows a dingy look that really makes the model pop.



On the first model I had to learn that the paint doesn't need to be applied in thick coats. You really have to be decisive to where you apply it. As long as you're careful you'll end up with a time-worn look that will definitely show the age of your models, no matter what sort they are. Whether you're wearing down a tank, aging a warjack, or just coating the armor plating of a knight, the Typhus Corrosion paint gets the job done.



You can usually find the Citadel technical paints running at around $4.25 MSRP, which isn't too high of a price for the effect you get.In the pot is 12 ml of paint, and you end up not using a lot when adding it to your models. If you're looking to add some spice to your models, check out Typhus Corrosion and the rest of the Citadel technical paints - you won't regret it.


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This article is cross-posted from Initiative : Tabletop, a sister site of From Focus to Fury.

Monday, January 13, 2014

Journeyman League and Steamroller 2014



I've been playing Warmachine for close to two years now. I know I'm not a veteran, but I'd like to think I've soaked up a lot of knowledge since I've been involved with the game. I've swapped factions, painted tons of models, and started a collection I'm quite proud of. That's why I am excited to participate in my first ever Journeyman League.

Here in my city we're holding the first Journeyman League the Common Room has ever seen.A Journeyman League is a slow-grow league where players start at a low point value and gradually move up to higher point values throughout the league. The rules are designed so that a player learns to harness the power of their faction's Battle Box and move up through the ranks, adding more models and tactics to their army.

I'll be playing Cryx, and I've already got a nice army worked out. The league starts at 15 points and moves all the way up to 35. I've got my mind set on a 15-point list with Asphyxious, and I am going to see how it all pans out. I eventually want to get Malice and the Withershadow Combine into play for some nasty tricks. I've got a handful of models to paint still: Deathripper, pDenny, Slayer, Cankerworm, Defiler, and a Pistol Wraith, and they'll all see gameplay at some point.

I'm looking forward to the league and getting to finally get more play in. Luckily all of my models are painted that I'll be using, so I'll surely get hobby points for the league, which will help me in the long run. We'll be sure to get coverage of the league posted here for everyone to see.

On top of this news, Privateer Press just announced the new Steamroller 2014 rules. According to the company:

After a year of feedback and review of the 2013 documents, we’ve tweaked what needed to be tweaked, balanced what needed to be balanced, and added enough new hotness to keep things fresh (without completely overhauling the system everyone has become accustomed to). There are new scenarios like the tricky Balance of Power, updated scenarios like the new Destruction and Incursion, new variant formats such as the battlegroup-focused Commander’s Crucible, and so much more! 

In addition to this, the company has released new rules for Hardcore, Iron Gauntlet, and Masters. You can download the rules at their respective links. With con season starting up soon, it's a good time to brush up on the rules and get your games in gear.

Wednesday, January 8, 2014

No Quarter Amory Compliation Available from Privateer Press

Privateer Press has just released the No Quarter Armory Compilation, and it's free. The download is a .pdf of graphical representations of spell effects. Basically there are a whole bunch of printable templates for you to use with your games when you need them.

 

You can download a copy of the No Quarter Armory Compilation yourself from the Privateer Press site. Make sure you get it all printed and cut out before your next game to ensure you won't be missing anything!